The studio

Who we are and how we work.

HeyLeoGames is a small independent studio. There is no publisher above us and no committee behind us, which means every decision in our games — the swipe threshold, the price of a rank, the moment the horse appears — is one someone actually argued about.

How we work

One game at a time. We would rather ship a single game that feels right than three that almost do. Design, code, animation, audio and release all happen in-house, so nothing gets lost in a handoff.

We build in Unity for mobile, and we test on the cheap phones as much as the good ones. A game that only feels good on flagship hardware is a game most people will never actually enjoy.

What we will not do

No energy bars. No timers running while you are not playing. No progression tuned to be unbearable until you pay. If a mechanic exists only to sell you the way out of it, it does not go in.

We do use ads and in-app purchases — that is how a studio this size keeps the lights on — but they are offered, never forced. You can finish everything in our games without spending anything.

Say hello

Press, players, or anyone with an opinion about lane-switching feel: get in touch.